3D Assets
This is a collection of 3D Assets consisting of environments, digital sculpts, 3D models, and textured assets
Photo Realistic Camera Lens
This is a camera lens that I modeled, shaded, and then comped into an image. The goal was to create an object in 3D that was indistinguishable from a real life object.
Potion Table Sculpt
This is a sculpt of a still-life potion-making table. The goal was to figure out how to create intricate designs and patterns on objects without having to painstakingly make each pattern by hand.
Seaside House
This house was a mix of 3D modeling in Maya and Houdini, and digital sculpting in ZBrush. The goal was to follow a concept created by Grady Frederick and match the image as much as possible.
Stylized Town Environment
This environment was created to increase my understanding of optimizing assets and textures specifically so they could be used in a game without bogging down the engine or dropping frames.
Cowboy Bust
This is a digital sculpt of a cowboy from the shoulders up. The goal was to sculpt out a face, but give it character and life .
The Burrow
This is a 3D model of The Burrow from Harry Potter. The goal was to model out a piece of architecture that has more character to it than a regular house or a common building.
Substance Designer Wood Texture
This is an old rotten wood texture made from substance designer. The goal was to make a texture that was as procedural as possible so the user can adjust the size of the wood planks and the number on the fly.