top of page

Photo-Realistic Camera

Description

This camera was extremely tricky for several reasons. First, I had to create my own HDRI map that exactly mimicked the sky conditions that existed when I took the photo of the camera base. I then had to match the camera lens position to fit perfectly to the angle the camera base was placed. I then had to match the virtual camera focal length in Houdini to get the right amount of perspective distortion that existed in the original photograph. Modeling took time, but weren't too time-consuming due to there being good diagrams documenting the setup of cameras. Most of the bevels and hard-surface aspects I created in Houdini using a mix of Vex code and regular modeling workflows. The texturing was the most intensive part of the project. In order to get the camera to really sell as a camera lens, I had to get the right amount of refraction and reflection to get the inner part of the lens to have the green curved reflection that was present in the reference image I took.

This part of the camera had three different lenses that increased render time significantly in order for the render to calculate the way the light would reflect and refract inside and around the lenses. The inner-most lens had a slightly different shader than the other lenses in order to give it a more reflective feel and to stand out to a greater degree than the other lenses in order to really sell the feeling of it being a high-quality camera lens

bottom of page